Monday, July 6, 2026

Imperial Navy vs. Chaos (BFG)

It has been a long time since we last played a game of Battlefleet Gothic. But today, we finally managed to get a game in again—specifically, a game of BFG. Unfortunately, we only took a few photos during the entire game. The following two fleets faced off against each other:

Imperial Navy (Total 510 points)

  • Dictator Class Cruiser (Ship Name: Talon of Sicae) 220 points
  • Lunar Class Cruiser (Ship Name: Ironblade) 180 points
  • Dauntless Class Light Cruiser (Ship Name: Lord Hadraner) 110 points

Chaos (Total 505 points)

  • Devastation Class Cruiser (Ship Name: Bearers of Destruction) with Chaos Space Marine Crew 190+35 points
  • Inferno Class Cruiser (Ship Name: Deathfall) 180 points
  • 3x Iconoclast Class Destroyer (Squadron Name: Crimson Band) 90 points

For the scenario, we took inspiration from Cruiser Clash. However, since we only had a 36x36-inch play area, we deployed the fleets in diagonally opposite starting zones so they wouldn't be heading straight into each other right from the start. For celestial phenomena, we included a gas and dust cloud as well as a few asteroid fields. Due to the small number of ships overall, both fleets were kept very close together at the start. Only the Chaos escorts held back slightly, using the asteroid fields for cover. The shots fired during the first two rounds barely scratched the shields; only the light cruiser lost two hull points. However, that was the only damage the ship sustained throughout the game. The Dictator class cruiser and Devastation class cruisers engaged in dogfights with Furies and Dreadclaws, though these largely cancelled each other out during the opening rounds. However, the Lunar class cruiser ended up somewhat separated from the rest of the fleet after Dreadclaws inflicted two critical hits on its weapons. The two Chaos cruisers were able to capitalize on this situation, having sustained no damage from direct fire or torpedoes thanks to lucky dice rolls. 

Battlefield at the end of Round 3

In the third round, the Lunar-class cruiser lost four hull points due to multiple fires on board caused by the Dreadclaws. Furthermore, the cruiser failed to escape after a failed morale check. In the fourth round, it was destroyed by weapon battery fire and incinerated in a plasma drive overload, causing minor damage to the two Chaos cruisers in the process. Meanwhile, in the center of the battlefield, the squadron of Iconoclast class destroyers attempted to attack the Dauntless light cruiser, but failed to inflict any damage. In return, however, they sustained significant damage. They managed to mitigate this through several lucky Brace for Impact rolls, resulting in the destruction of only one destroyer.

Round 3: The two Chaos cruisers are closing in on the Lunar class cruiser
 
Round 4: Plasma Drive Overload
The rest of the game is quickly told: the Iconoclast class destroyers tried to avoid further damage by hiding behind the asteroid fields. The remaining ships of both fleets were so far apart that direct attacks were virtually impossible, leading the two surviving Imperial ships to disengage in the sixth round. In terms of victory points, the game ended 213 to 0 in favor of Chaos—partly because the Chaos gods received a great deal of help from the dice gods during the match, especially on Brace for Impact rolls.

No comments:

Post a Comment